This game was my first foray into solo game development, and arguably my most complete. This took a solid month to make. I made every element of it, and probably the hardest part of it was the GUI. Im still not terribly confident in it, but i love it. Unfortunately the source code is likely lost to time, so theres no way for me to edit or fix any (unintentional) bugs in it. Feel free to try it out!
Canvaseer
This game was inspired by my cross stitching hobby. It felt like a puzzle to try and use my floss as efficiently as possible as i travelled across the cloth. The process of threading the needle also felt like a wager, would this be enough floss for my section, without being too much, and wasteful? This game is too niche for a wider audience, but the idea is that each level has seeded patterns, so folks would compete to see who could get the lowest score on each level. (lower is better)
Shell Smash
This game was made as i need something to do, and i wanted to get some more Godot practice. I was going to use it as an example project of how to work with ADHD, but that talk didnt end up needing examples! Its not 100% complete, but the idea is done.
Director
Incomplete Games
Neoquest 3 (python)
This was me using python and pygame to write an RPG game from scratch. I really enjoyed NeoQuest 2, and wanted to make some more. so i did. Doing this in python was a mistake, becuase it quickly ballooned into an absolute chungus of a phyhon script. You can check it out here. Its not worth trying to make it work.
Neoquest 3 (RPG Maker)
This spriteworkis all that was worth saving from this project. I had switched to RPGMaker MV becuase i (correctly) decided that having a giant, half done codebase would not get me to an end goal as easily. But turns out, its not just programming a RPG engine thats hard, it's also balancing enemies, creating a large substantial storyline, and then actually playtesting all of that.