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Second Life

I created my Second Life account in 2006, and from 2008 until about 2014 i practically lived in there. I have met some life long friends, and very important people to me through this platform! Im very thankful for the space that the metaverse game me to be creative, and to meet other creative people!

There's easily over 10000 hours of content that i have made on the platform, that are especially inextricably tied to thier medium, so it would be impractical to try and reproduce them on this website. But I can at least try for a couple of the ones that I enjoy!

The Gearus Clock

This was me wanting to play around with making gears, and to a certain extent, rebelling against the common steampunk aesthetic, where gears are present but nonfunctional. Here, every gear serves a purpose. Using some math, i calculated out the speed at which a 10 meter long pendulum would swing, and made a clock that would keep appropriate time, and gears that hit the appropriate ratios. Then every gear was brought into SL, and then coded to actually turn at a synchronized time, the correct amount. This gives it the appearance of properly working! (the actual mechanics and structure of the clock are very fictional though.) This clock was installed in a second life museum dedicated to time pieces of unusual style! Fun fact, due to it's pendulum length, the clock ticks at a rate slower than once per second (closer to 1 tick per 4 seconds!)

A zoomed in picture on an abstract exposed gearbox. A zoomed out picture showing the full scale of the clock. Compared to the human standing next to it, it is about 10 meters tall.
Gearus Clock Detail

JPS. The Jeran Positioning System

Oneday, i found an API that looked neat! It read from all of the available servers on SecondLife, and there was a function to return a random one! So i decided to build that function into a product, and polish it up a little. It allows you to teleport to a random location in SL. This leads you to explroe new places, and discover a lot of peoples personal home security orbs haha. It also has a built in mini radar to show other folks nearby. Also a built in pedometer! A fun little novelty.

the product photo for the JPS HUD product.
JPS

VelAcc Curves

This is a little spiky fuzzy sculpture that i made out of the particle systems in second life. I also recreated it in a discreet algorthm. Gosh, i love math curves!

3 sculptures of piky lines that taper to points. As the curves navigate 3d space, some of the sharper sections of curves have spikiness due to the particles behavior. Different color pallettes are used for each instance.
Example VelAcc Curves

Wanderlost Mocking Bird

a small shoulder pet that uses continuious bezier curves in order to fly around your avatar in smooth motions, while also following you as you move around. This was a lot of fun to make! By using pure math curves, instead of physics, look at, and other LSL functions, i was able to get signifigant performance improvements, allowing hundreds of these birds to be in the sim at once, without any performance impact!

Spline Box

I wanted to bring the technology of using math curves to the people, to animate objects that wander around thier sim. This would be great for things like airships, busses, flying birds, and other things that need to smoothly move around in simple, looping animations. This product lets people place down markers, position and orient them as keyframes, and then save these positions as a notecard, that is then read by the system to animate the object smoothly using splines (not beziers this time!) Theres also advanced systems for injecting messages into the object as it animates, to trigger events, like turning on and off a particle system if needed.
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